AI Insights · Timothy · January 2022
Top 5 Mech Games on Unified Platform in Poland in Q4 2021
In the fourth quarter of 2021, the top 5 mech games in Poland showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their metrics.
In Q4 2021, the top 5 mech games in Poland demonstrated diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed view of these applications' performance on a unified platform. Here’s a closer look at each of the top performers:
Robot Game: Car Robot from Zego Global Publishing saw a significant fluctuation in weekly downloads, starting at 679 and peaking at 7.4K in mid-October before stabilizing around 2K towards the end of the quarter. Active users followed a similar pattern, beginning at 535 and reaching a high of 8.9K in mid-October, ending the quarter at around 4K.
Mech Arena - Shooting Game by Plarium Global Ltd had a steady weekly revenue with minor fluctuations, peaking at approximately $3.4K in late December. Downloads were highest in late October at 6.8K, with a notable spike to 4.1K in the final week of December. Active users reached a peak of 18.6K in late October and ended the quarter at around 13.9K.
Limo Robot Car Game:Robot Game from Happy Family Studio saw a modest weekly revenue, peaking at $41 in early November. Weekly downloads showed an upward trend in October, peaking at 5K, and then a slight decline towards the end of the quarter. Active users mirrored this trend, peaking at 5.7K in late October and stabilizing around 2.2K by year-end.
War Robots Multiplayer Battles by MY.GAMES B.V. had impressive weekly revenue, peaking at approximately $14.4K in late December. Downloads remained relatively stable, with a peak of 2.6K in mid-November. Active users also showed consistency, peaking at 15.3K in mid-November and ending the quarter at around 13.9K.
Blocky Cars online games from Go Dreams had a modest weekly revenue, peaking at $51 in late December. Downloads saw a peak of 3K in mid-October, with a gradual decline towards the end of the quarter. Active users reached a high of 4.7K in late October and ended the quarter at around 2.1K.
For more insights and detailed metrics, visit Sensor Tower.